Artistic Curiosity Survey for By Your Hands


Hello everyone! Today I am here to conduct another survey. I'm not sure if you guys have noticed but By Your Hands's art isn't exactly... how should I say this... complete. I was in kind of a hurry to finish it by BaraJam 2022's deadline so I wasn't able to finish all of the art. So now I'm taking the time to complete all of the art. Since this is quite a major visual overhaul, I want to ask everyone what art direction the VN should go with.

Take the survey here

Now normally, I'd go on and on about some sort of non-sensical mojo about the importance of fat asses and how everyone should appreciate them more, but I'm really tired and I just want to go to bed already. I will talk a little bit about the questions in the survey. Essentially they ask about a bunch of ideas I have for the VN and if people like these ideas or not. Then it asks what people think about the character designs and how I can improve them. I'm not sure what to expect other than "Brendan and Kamil have big tity" but maybe it will be enlightening. Finally, the survey asks what GUI the game should have. Currently, the game basically has renpy's default GUI. I do want to change it in the future because it makes the game look professional and badass. The problem is that I have no idea on how to make a good GUI. I have no idea what GUI the game should have. Hopefully, you guys will give me some ideas.

EDIT: Oh, I forgot to mention this. I'm having a Q&A Session right now. You can ask questions here and I'll answer them as soon as I can.

And that's about it, really. Take the survey here, make the game look awesome, and get some proper sleep. See you later and have a good day!

Get By Your Hands

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

(+1)

I'm really happy with all of these surveys, it's really cool to see an author actually reaching out to the audience and asking what they want. Keep up the good work, my dude!

Thank you! I'm really interested in knowing what my audience wants. It helps me make decisions about the game.