Build 0.6.2 is now available and News?


Hello everyone! Since last month I took a break, there is no new day for this build. But I will say that there is a lot of updates to this game.

  • Fixed a pair of bugs where the game would crash twice at the beginning of Day 2 with the police officer.
  • Fixed a typo on a choice during Day 1 while you're in Brendan's office. I can understand why people didn't catch this one because it is easy to miss and quite possibly the least likely choice for people to pick or even notice.
  • Made a minor change to a line during the scene that plays on Day 1 if you decide that you're not going to give Wyatt and Liam a chance.
  • The choices you make at the beginning of Day 2 if you're on Kamil's route are now in quotation marks to correctly indicate that he's speaking.
  • Made a small edit to the content warning that shows up on the start-up screen.
  • Updated Brendan's sprite.
  • Updated several CGs, including the CG that depicts the main character, the CG of Brendan that appears in the common route, and the CGs that appear in Connor's route. The CGs that appear in Brendan's Route Day 2 and one of the CGs that appear in Brendan's Route Day 4 also have been modified.
  • One of Brendan's poses in his driving CG has been modified.
  • Modified the content warning that starts when you start up the game.
  • The Title Screen has been replaced with new art.
  • On a related note, the Title Screen now updates when you exit out of a save file that's on Brendan's Route. (Old saves may not change the title screen)
  • The GUI has been updated! Most menus and interface has been updated. The game now tells you what day you're on. Hijiri was responsible for making all this new GUI.
  • Screenshake, Text color, and Textbox color have been removed from the options menu. Screenshake had no use as it only affected screenshakes that were separated from text, which we didn't use. Text and textbox color has been removed due to conflicts with the new GUI. If anyone wants any of these options back, please inform me.
  • A codex has been added which displays information about terms and characters. Old saves may not work with this.
  • Saves now display what route you're on.
  • Changed the song that plays when you start Owen's route.
  • Made a minor edit to a line at the beginning of Brendan's Day 5
  • Made a minor edit to a line at the end of Day 4.
  • Fixed a typo to a line near the end of Day 4.
  • Fixed typos to two lines near the end of Brendan's Day 3.
  • Fixed a typo to a line in Day 2 if you hung out with Owen.
  • Made a minor edit to a line on Day 2.
  • Moved a wait in a line near the end of Brendan's Day 3 so that it wouldn't displace the period.
  • Changed the music that plays in Day 2 during Connor's scene.
  • Removed a duplicate line in Brendan's Day 2.
  • Capitalized the word "dad" in three instances from Brendan's Day 5 due to it being used as a proper word.
  • Added a new variation to the scene that plays in Connor's Day 1. This is one of the few scenes that I helped write, as I wrote the first draft of the extra scene and then had Nemo edit it all so it can fit within his writing style. I also added variations depending on which variation you picked. Which variation you get affects some things later on in his route.
  • Added a sound effect during the scene where you meet Tucker.
  • Moved Tucker's closeup so you'd be able to see Kamil when he gets introduced.
  • The CGs that are in Connor's Route have now been separated. If you were on Connor's route, then you might have to view those scenes again to get them to appear in the CG gallery again.
  • Wyatt's sprite still isn't updated ayy lmao

EDIT: Updated the game to 0.6.2.1 having issues accessing the main menu if they haven't saved. It should be okay now, but keep in mind that you should save the game at least once before quitting for the first time if you are a new player.

I would like to thank Shie for helping me code all this. This was a big task to do. This and the Patreon build have been the most stressful builds to make so far in the game's development. There was just so much going on and I had to both add new content as well as update a lot of old content. But I got the builds out now. Things will be easier for me from now on. At least for the foreseeable future. I've also released the Patreon build today. This adds Day 6 to Brendan's route and concludes Arc 1 of his route. You can become a patron here.

Anyways there are a few announcements I have to make. First is that there's now an archive of every single build of the game. It includes builds that were never released to the public. You can download it here:

Second is that I have changed the benefits of my Patreon slightly. I haven't updated the Patreon page yet but from now on I'll be allowing Advanced patrons ($6+) to vote on polls that will affect what I draw each month, giving my past sketches to my Blooming patrons ($10), and giving a guide of By Your Hands to my Blooming patrons.

On that note, I also have a new poll up on my Patreon just for Advanced and Blooming patrons. I'll be drawing P and Storm from Minotaur Hoteldoing spicy things together. Make at least a $6 pledge if you want to vote on it.

Is that everything? I think so. If not I can just edit this page.

I hope you like all the updates this build has! Have a good day and see you later!

Files

By Your Hands 0.6.2 - PC 198 MB
Aug 02, 2023
By Your Hands 0.6.2 - Mac 193 MB
Aug 02, 2023
By Your Hands 0.6.2.1 - Linux 181 MB
Aug 02, 2023
By Your Hands 0.6.2 - Android 212 MB
Aug 02, 2023

Get By Your Hands

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

Man sounds like you worked your butt off thanks for that im ejoying the game 😅

Thank you for the kind words!

Always 😋